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F1 driving

A giant double sided set with the Monaco F1 circuit on one side and a city map on the other. Ten cars, six colored dice (6 gears of the gearbox) and one black dice (desperation). it’s your turn.

The goal? Be the first to cross the checkered flag. Fine piloting is not enough for this. It is also advisable to pay attention to its mechanics and pay attention to the vagaries of the race.
How do we play? Each player has their own dashboard with gear and vehicle condition indicators (brake control, tire wear, etc.). To advance, you must roll different dice with different faces (4 if a 20 is rolled on the first, sixth). Each player adjusts their speed, then takes turns, overtakes, etc. rolling the appropriate envelope to advance, thinking to wait. Watch out for collisions, crashes, wrecks on the road and all the racing facts.
So what ? A game of calculation and risk-taking with all aspects of GP: engine failure, collision, handling, debris on the track, suction, pit stop and not so easy opponents. Adrenaline is guaranteed.

Formula D

  • Age: 14+
  • Players: 2-10
  • Time: 60 min.
  • Publisher: Asmodee
  • Price: 45 €

Swallow the miles

Invented in 1954 by Highway Codes printer Arthur Dujardin of Arcachon, Mille Bornes has established itself as a classic board game.

The goal? Be the first player to reach 1000 kilometers by avoiding opponents’ traps.
How do we play? Each player receives 6 cards. A green light card gets you started. Mileage maps allow you to move more or less quickly. But beware of various traps set by your competitors.
And then: Family-friendly, simple, fast and accessible to all. A classic with tricks, secret tricks and dirty tricks. Easy, fast and unifying.

1000 terminals

  • Age: 6+
  • Players: 2-8
  • Time: 15-20 minutes
  • Publisher: Dujardin
  • Price: €15.90
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Take a transcontinental cruise

Dive into the heart of the 1930s and the magnificent Citroën Cruises (yellow, black and white).

The goal? He crossed the continent in half his tracks. From the African jungle through the great North American destinations to the Great Cordillera of the Andes, the thrill is yours. First comer is not necessarily the winner, other factors come into play to determine the winner.
How do we play? First, you need to strategically assign five members of your team. How many scouts, how many financial resources, mechanics, etc. are needed to open the road. dedicated to … Then we draw tiles to move from space to space and trace our transcontinental path. As you travel, you consume the gasoline marked on the tile, damage your car based on the terrain you pass through, and stop as soon as you reach a town where you take the opportunity to fill up and repair the mechanics. It remains to manage all the dangers of such an expedition and the dirty tricks of your opponents.
So what ? An exciting adventure where strategy, luck and cunning will allow you to win. The ability to transcontinental from north to south or vice versa changes the feel of the race and allows for a change in tastes.

The Great Race 1 and 2

  • Age: 10+
  • Players: 2-10
  • Time: 60 min
  • Publisher: Platypus Games
  • Price: €55
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Win the rally

Timed special events, snowy roads, difficult ropes, slides, jumps… 100% rally atmosphere.

The goal? Complete the first of three stages of the rally on asphalt or snow.
How do we play? First, select the layout of the stages. Roll the dice to advance. The black “cog” dice represent the gears (1 through 6) of the gearbox that allow you to move. White “gas” dice to extend the drive without changing gears, red “brake” dice to negotiate a difficult turn. Distrust! Each dice has “danger” symbols, if you have three of them on a roll, you will definitely go off the road. To avoid risks as much as possible, you can play it safe and roll the dice one by one in a row. If you are more daring, you will roll three dice at once.
So what ? a special celebration with everything that makes a rally event. Even at the risk of overdoing it, fortune (generally) favors the brave, so here we go!

Rallyman GT

  • Age: 14+
  • Players: 1-6
  • Time: 45 min
  • Publisher: Holy Grail Games
  • Price: 60 €
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Driving a 60s racing car

Build, optimize and drive F1 from the 60s. In the shoes of a gentleman driver.

The goal? cross the finish line first to win.
How do we play? Each player is dealt an individual board with a pile of cards on it, a certain number of “heat” cards to use for acceleration, a gear arm and 7 cards that make up the starting hand. Step one choose his speed, if a unit is advancing or retreating, it’s okay, but if you want to go from first to third, you need to draw a “heat” card that you put on his discard pile. Then the player can move the speed (1 card per 1, 2 cards per second, etc.) and the number of squares shown. A number of actions can have a positive or negative effect on the course of the race.
So what ? A solid balance between tactics, luck and the fluidity of the game brings a good dose of fun. Championship mode allows you to play an entire season of consecutive GP and chain races over three hours. Special mention for the illustrations.

Heat

  • Age: 10+
  • Players: 1-6
  • Time: 60 min
  • Publisher: Wonder Days
  • Price: €58.90
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save humanity

A radioactive and frozen post-apocalyptic world where you have to get yourself out of there to save your skin.

The goal? Your last chance to survive is to reach the Last Aurora, an icebreaker. Failing that, you’ll have to find the right mode of survival in a hostile universe.
How do we play? The game is played in six rounds, each divided into five stages. The exploration phase includes resource cards, recruits, etc. allows recovery. After each movement, the survivor goes into a rest phase to recharge the batteries. The displacement phase is carried out thanks to the received fuel, which allows you to move from village to village on the map. Be careful to avoid contaminated areas. The Assault phase allows you to fight the many enemies that line the course. It is up to you to manage things well to get out of this. Finally, in the final stage, you must gain reputation to have a chance to reach Las Aurora.
So what ? Kind of an icy mad Mad Max with a bit of a role-playing side to it. Complex and exciting. Straight to the lack of interactivity between players.

Last Aurora

  • Age: 13+
  • Player: 1-4
  • Time: 60 min
  • Publisher: Matagot
  • Price: €41
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Get out of the jams

A puzzle game to find the right path and get out of the jams.

The goal? Get out of the jams.
How do we play? Select a challenge card, place your car (red) on the board in the middle of traffic, then move the vehicles (horizontally or vertically) blocking your progress to move forward and out of the jam.
So what ? With four difficulty levels and forty challenges, this puzzle is suitable for both beginners and experts. Progressive and playful.

rush hour

  • Age: 8+
  • Player: 1
  • Time: 10 min
  • Publisher: ThinkFun
  • Price: 28 €
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Ride in a small car

A tactical racing game for kids where you have to roll the dice well to advance fast.

The goal? Cross the finish line first.
How do we play? Place your car on the starting axis according to the color of the racing car. Roll all 6 dice at the same time and see if you can move your car to the colored spaces indicated by the dice. So you can advance 6 squares at a time or… not at all. It is forbidden to go back, stand on an already occupied place and pass over the wheel area.
So what ? A simple, instinctive game for the youngest, but not only. A special note for the design of wooden vehicles.

Monza

  • Age: 5+
  • Players: 2-6
  • Time: 15 min
  • Publisher: Haba
  • Price: 23 €
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Become the king of bitumen

A construction game based on the real Tokyo Metropolitan Expressway city highway network.

The goal? Build a road network to manage all your cars.
How do we play? Each player chooses their cars of the same color, then places one on the track mounted on the column (the starting point of the game). Players take turns placing one of the four building types wherever they want. So develop your road network. If the new road section you just built faces the road, you can place one of your vehicles, and if the two overlap, you can play two of your vehicles. You can also create intersections where multiple roads can start, exits that allow for additional vehicle placement. But be careful that nothing collapses. The winner is the first player to place all their cars.
So what ? A totally addictive puzzle and construction game for road and bridge engineers.

tokyo-highway

  • Age: 8+
  • Players: 2-4
  • Time: 30-60 minutes
  • Publisher: Itten
  • Price: €39.90
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Capture Satana and Diabolo

Taken from the eponymous cartoon, you enter an epic race where the Satanas rage.

The goal? Defeat the traps set by Satanas and cross the finish line as the winner.
How do we play? We start creating a track by randomly placing 16 environment tiles. Each player then chooses their vehicle, character sheet, and four power cards associated with it. The cars are then placed on both sides of the track, with the latter reserved for the Satanas. Each player starts with three action cards and must place the first one and move to the next empty space. However, if a player has an action card appropriate to the environment he is in (for example, if he is in a desert, a desert card), he can advance further. Therefore, it is necessary to manage the hand of cards according to the future boxes as much as possible. After playing, it’s Satana’s turn to play. As long as he stays in the peloton, nothing happens. But if he takes the lead, he randomly sets traps that trigger when an opponent lands on him. Now is the time to play your power cards to oppose the infernal Satanas.
So what ? Modeled on an eponymous cartoon, the regressive gameplay is fluid and childishly simple. We can regret the lack of interaction between players. Below five players, it’s a bit of a lay-by.

Crazy people behind the wheel

  • Age: 8+
  • Players: 2-6
  • Time: 20 min
  • Publisher: CMON
  • Price: 40 €
Machine in board games

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